10/8/2021

Give Up 2

48
< Commands
  1. Give Up 2 Online
  2. Give Up 2 Game
Restrictions
First introduced

Alpha v1.0.15 (0.1.0)
PE Alpha 0.16.0 (PE Alpha 0.16.0 build 1)

Gives an item to one or more players.

Syntax[edit]

Give Up 2 Online

  1. When You Give Up CarbsYou Feel Less Hungry. It’s not calories that satiate your hunger, it’s nutrients: fiber, protein and healthy fats. Unfortunately, simple refined carbs are lacking.
  2. Set up a donation page that fits your fundraiser with limitless form customization options. Display a goal bar using coloring tailored to match your site and add additional fields to collect more information. Set donation amounts and add Recurring Donations to select daily, weekly, monthly, quarterly, or annual subscription donation frequencies.

Give Up 2 comparatively shifts away from skill-based gameplay towards luck and endurance. You no longer feel rewarded for your tenacity, as the levels feel difficult but not challenging. Overall, the experience was disappointing. I did enjoy the introduction of challenges though. Here’s what I try to remind myself of when I feel like giving up Your Mind is a Suggestion Engine. Consider every thought you have as a suggestion, not an order. Right now, my mind is suggesting that I feel tired. It is suggesting that I give up. It is suggesting that I take an easier path. Put yourself to the torture of Give Up 2! In the second installment of the challenging platform game you have to pass several obstacles and deadly traps in order to get through the exit door alive. How often do you have to die to throw in the towel?

  • Java Edition
give <target> <item> [<count>]

Give Up 2 Game

  • Bedrock Edition
give <player: target> <itemName: Item> [amount: int] [data: int] [components: json]

Arguments[edit]

JE: <targets>: entity
BE: player: target: CommandSelector<Player>

Must be a player name, a target selector or a UUID‌[Java Edition only]. And the target selector must be of player type.
Specifies the target(s) to give item(s) to.

JE: <item>: item_stack
BE: itemName: Item: CommandItem

In Java Edition, it must be a item argument (does not accept item tags). In Bedrock Edition, it must be a item id or a block ID for which items exist.
Specifies the item to give.

JE: <count>: integer
BE: amount: int: int

Must be a 32-bit integer number. And it must be between 1 and 2147483647 (inclusive). In Bedrock Edition, it must be between 1 and 32767 (inclusive).
Specifies the number of items to give. If not specified, defaults to 1.

BE: data: int: int

Must be a 32-bit integer number. It must be between 0 and 32767 (inclusive).
Specifies the item data value of the given item(s). Values that are invalid for the specified item id revert to 0. If not specified, defaults to 0.

BE: components: json: Json::Value

Must be a JSON Object.
Specifies the item components of the given item(s). Like data tags but supports only minecraft:can_place_on, minecraft:can_destroy, minecraft:item_lock, and minecraft:keep_on_death functions (see #Examples)

Result[edit]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if <targets> or player: target fails to resolve to one or more online players Failed
On successGives the specified item(s) to the target(s)

On success, summons the specified item(s) at the location(s) of the target(s). If <targets> or player: target resolves to multiple targets, each receives the specified number of items. If there is room in the player's inventory, or the player is in creative mode, the item entity summoned is 'fake', with its PickupDelay tag set to 32767 and its Age tag set to 5999, which would normally make it impossible to pick up the item, and have it despawn within a tick. If the player's inventory is full and they are not in creative mode, the item entity's Owner tag is set to the target and its PickupDelay tag set to 0 so that it can be picked up only by that player until within 10 seconds of it despawning, at which time other players may pick it up.

Output[edit]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail00N/A
On success11the number of targeted players
Bedrock EditionOn fail0N/AN/A
On successthe number of players who are given item(s)N/AN/A
Give Up 2

Examples[edit]

  • To give the nearest player a diamond sword with Lore that says 'A legendary weapon':
    • /give @p minecraft:diamond_sword{display:{Lore:['A legendary weapon']}} 1[Java Edition only]
  • To give all players a potion that has the Night Vision effect:
    • /give @a potion{Potion:'minecraft:night_vision'} 1[Java Edition only]
    • /give @a potion 1 5[Bedrock Edition only]
  • To give a random player a Sharpness X diamond sword:
    • /give @r diamond_sword{Enchantments:[{id:'minecraft:sharpness',lvl:10}]} 1[Java Edition only]
  • To give the player executing the command a block of diamond that can be placed on dirt and can break quartz blocks, even in adventure mode.
    • /give @s minecraft:diamond_block{CanPlaceOn:['minecraft:dirt'],CanDestroy:['minecraft:quartz_block']} 1[Java Edition only]
    • /give @s diamond_block 1 0 {'minecraft:can_place_on':{'blocks':['dirt']},'minecraft:can_destroy':{'blocks':['quartz_block']}} [Bedrock Edition only]
  • To give all players a level 2 Wither Potion with Knockback X:
    • /give @a potion{Enchantments:[{id:'minecraft:knockback',lvl:10}],CustomPotionEffects:[{Id:20,Amplifier:1}]} 1[Java Edition only]
  • To give the nearest player a diamond sword that will not be dropped on death:
    • /give @p diamond_sword 1 0 {'keep_on_death': {}}[Bedrock Edition only]
  • To give all players a stick that cannot be dropped or crafted with:
    • /give @a stick 1 0 {'item_lock': {'mode': 'lock_in_inventory'}}[Bedrock Edition only]
  • To give a random player a wooden shovel that cannot be moved from its slot, dropped, or crafted with:
    • /give @r wooden_shovel 1 0 {'item_lock': {'mode': 'lock_in_slot'}}[Bedrock Edition only]

History[edit]

Java Edition Alpha
v1.0.15(Alpha server 0.1.0) Added /give.
The /givecommand always gives exactly one of the specified item (by numeric ID) to the specified player.
?(at or prior to Alpha server 0.1.2_01) Added count argument to /give.
Java Edition
1.0.0Beta 1.9 Prerelease 4Added damage value argument to /give.
1.3.112w16a/give is now usable in singleplayer.
1.513w04a/give now accepts data value as the fourth argument.
1.7.213w36aAdded dataTag argument to /give.
1.814w32b/give can no longer make 'illegal' stacks (such as 70 diamonds[verify] or 5 iron swords).
Pocket Edition Alpha
0.16.0build 1Added /give.
The functionality is almost equivalent to the Java 1.10 usage, except there is no support for data tags and the player target is optional in /give.

See also[edit]

  • /summon – summon any entity at any location

References[edit]


Retrieved from 'https://minecraft.gamepedia.com/Commands/give?oldid=1814579'
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